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Four Key Tasks - Achieving Learning
to Learn

This set of 4 booklets (3A, 3B, 3C, 3D) belongs to the series of 15 booklets in the Basic Education Curriculum Guide - Building on Strengths. The respective titles of the 4 booklets are as follows:


3 A

Moral and Civic Education
 
3 B Reading to Learn
 
3 C Project Learning
 
3 D Information Technology for Interactive Learning

 

 

 

 

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Four Key Tasks - Achieving Learning
to Learn

Purpose of This Set of 4 Booklets

The CDC Report, "Learning to Learn - The Way Forward in Curriculum Development"(CDC, 2001), recommends Four Key Tasks to help students to develop independent learning capabilities within and across Key Learning Areas. The purpose of this set of 4 booklets is to help schools and teachers to incorporate the Four Key Tasks into curriculum planning, and put them into action to achieve the overall aims of the school curriculum. The Four Key Tasks are:

. Moral and Civic Education
   
. Reading to Learn
   
.
Project Learning
   
. Information Technology for Interactive Learning

 

Relationship among the Four Key Tasks

The Four Key Tasks can be used as separate learning and teaching strategies to achieve particular learning targets and objectives or to develop students' potentials in other aspects. More than one Key Task may be put into action together to achieve a number of learning targets, objectives or unintended learning outcomes.

For instance, Project Learning almost always involves Reading to Learn, and probably IT for Interactive Learning if information has to be searched out and interaction among students or with teachers takes place on the Internet. Collaboration among students in such a learning context is conducive to the development of perseverance, self-management and other qualities promoted through Moral and Civic Education. The Four Key Tasks should also be flexibly used in the learning and teaching of different Key Learning Areas to enhance students' capabilities for constructing knowledge, developing generic skills and nurturing positive values and attitudes.

 

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Rationale for Choosing the Four Key Tasks for Whole-school Curriculum Planning

. The Four Key Tasks help to promote independent learning capabilities among students so that they could achieve the various learning goals and objectives in the 8 Key Learning Areas and in other learning contexts.
   
. Moral and Civic Education is one of the five essential learning experiences. The development of positive attitudes and values provides the affective basis for students to learn more effectively.
   
. Reading to Learn is essential to promote a reading culture in schools. This helps students to develop their competence in and the love for reading which is essential for life-long learning.
   
. Project Learning is a powerful learning and teaching strategy that helps students to develop their generic skills, integrate and apply their knowledge within and across Key Learning Areas.
   
. Information Technology helps to develop the competency needed for gaining access to information and processing it effectively, and for developing closer interaction among different people in different parts of the world.
   
. The Four Key Tasks are inter-connected. Making use of one may help to strengthen learning in another, thus producing an overall beneficial impact on student learning.


Planning for the Four Key Tasks

It is important to adopt appropriate strategies when planning for the Four Key Tasks and when using them to facilitate learning. The focus of using the Four Key Tasks should not be put on organising the activities superficially, which may cause futile and duplication of efforts by different parties, without producing a positive effect on learning. Schools should identify their strengths and use any one (or more) of the Key Tasks as an entry point. It is unnecessary to insert all Four Key Tasks into each Key Learning Area all at once which would overburden teachers and students.

 

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Information about the Four Key Tasks can be found at
http://cd.ed.gov.hk/4keytasks.htm

4 key tasks
(Screens captured on 28th May 2002)

 

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For Reflection and Action

* Has your school had any experience in the use of any of the Four Key Tasks? Which one should the school use as an entry point?
   
* In what context (Key Learning Area(s) or cross Key Learning Area projects) will the Key Task(s) be first introduced?
   
* What learning objectives / targets are to be achieved in the selected Key Task(s)?
   
* How should teachers and resources be coordinated?

 

 

 

 

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Information Technology for Interactive Learning

This is one of the series of 15 booklets in the Basic Education
Curriculum Guide - Building on Strengths. Its contents are as follows:


3.1

IT Learning Targets across the School Curriculum at Different Key Stages

   
3.2

The Nature of Interactive Learning Using IT


3.2.1

Linking the Use of IT with Learning Targets and Objectives in Key Learning Areas and Other Learning Contexts
3.2.2 Enhancing Interaction and Collaboration in Class
or Outside Class for Knowledge Sharing and Building with the Support of IT
3.2.3 Creating Time and Space for Thinking Processes
3.2.4 Enhancing Learning with the Use of Specific IT Tools
3.2.5 Using IT for Project Learning
   
3.3

Whole-school Curriculum Planning for IT


3.3.1

Dos and Don'ts of Using IT in Learning and Teaching
3.3.2 Creating an IT Environment for Interactive Learning
3.3.3 The Coordination of IT in the Curriculum in Schools
3.3.4 Protecting Students in Their Use of IT
3.3.5 Narrowing the Digital Divide
3.3.6 Assessing Students' IT Competence in Context
   
3.4

The Interfaces between Primary Six and Secondary One and between Secondary Three and Four in the IT Curriculum


3.4.1

Ensuring a Coherent IT Curriculum throughout Basic Education and Secondary 4-5
3.4.2 Catering for Learner Differences
   

Appendix
Some Suggestions Exemplifying How IT Can be Infused Into the School Curriculum  
   
References  

 

 

 


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Information Technology for Interactive Learning


3.1
IT Learning Targets across the School Curriculum at Different Key Stages

The goal of using information technology (IT) is to harness its advantage to promote interactive learning to make students learn better, and not just for teachers to use IT to present the lesson in class. The guideline "IT Learning Targets" has described the IT knowledge, skills and attitudes that all students are expected to achieve at different stages of schooling by 2003, which include generic skills transferable to the workplace and conducive to life-long learning.

http://cd.ed.gov.hk/it/eindex.htm

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(Screen captured on 28th May 2002)

In designing the IT curriculum for students, we need to consider the development of students' cognitive, affective and psychomotor skills. Teachers can refer to related learning packages, including the eight modular Computer Awareness Programmes (CAP) produced by the Education Department. Different subject teachers should provide adequate opportunities for students to apply IT appropriately to enhance the learning of curriculum content.

 

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The following approaches are recommended for different Key Stages to help students to make use of information technology for learning:

Junior Primary

. To introduce some term-based or year-based IT programmes / modules for students from Primary 3 onwards, as formal IT lessons are not advisable for Primary 1 and 2 students.
   
. To integrate the use of simple IT skills into the learning of languages and General Studies for Primary Schools, e.g. by encouraging students to express themselves by drawing simple pictures, to browse websites and search for simple information under teachers' guidance.

Upper Primary and Junior Secondary

. To include content-relevant IT skills which are applicable to students' daily life. Avoid introducing application software packages which share the same or similar functions and repeating the skills already mastered by the more able students.
   
. To incorporate IT targets into the various KLAs.



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. To enhance more able students' IT competence by developing their logical thinking and problem-solving skills through simple programming.
   
. To encourage IT-rich collaborative project-based learning and subject-related activities, which are effective for consolidating and applying IT knowledge and skills learnt by students.

Some suggestions exemplifying how IT can be infused into the school curriculum have been included in the Appendix of this booklet.

 



3.2
The Nature of Interactive Learning Using IT

Learning is a knowledge acquisition and construction process involving interaction between teachers, learners, resources, and others. IT provides a favourable environment for more intensive interaction to take place both inside and outside the classroom. It can also have a very powerful impact on student motivation, including the low achievers, through providing interesting environments, sensitising students to different sensory modes which cater for different learning styles, and

 

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enabling them to use related skills to acquire and construct knowledge through ways described in the following paragraphs.


3.2.1
Linking the Use of IT with Learning Targets and Objectives in Key Learning Areas and Other Learning Contexts

Teachers should ensure that when using IT as a tool of learning and teaching, (e.g. when doing electronic presentations), it is linked to clear learning goals, learning targets and objectives in Key Learning Areas (KLAs) or other learning contexts. It should help to enhance the teaching and learning effectiveness and efficiency, and thus, improve the interactions between and among students and teachers. Teachers should avoid using IT aimlessly, as excessive use of IT tools could become distracting and sometimes annoying with little or no educational value.


3.2.2
Enhancing Interaction and Collaboration in Class or Outside Class for Knowledge Sharing and Building with the Support of IT

The use of multimedia-enriched presentations can help to explain abstract concepts, which are difficult to explain in a traditional classroom.IT can also bring in authentic contexts outside the classroom to facilitate discussion. IT links students to the vast network of knowledge and information. It would arouse their interest in learning and drive them to shift their learning modes from passive to active through searching information, discussion, challenging views of others, sharing and building knowledge with peers, teachers, friends on the Internet as well as in daily life. There is evidence to show that learning is more effective when interaction and collaboration on the Internet are facilitated.

 

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Example 1 - English Language Education KLA

To enhance students' capability to use English to acquire, develop and apply knowledge, teachers can make use of the Internet to find websites relating to a certain theme, e.g. Mother's Day, and put them on the Intranet. Students are asked to read stories, poems, gift ideas, etc. from these websites and work on tasks such as analysing the social context, cultural and historical background of individual countries, and comparing how people celebrate Mother's Day in Hong Kong and elsewhere. Creative / High achievers can be asked to create poems about their mothers, while others might write articles on Mother's Day and share with others.




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Example 2 - Personal, Social and Humanities Education KLA

A Geography teacher makes use of a commercially prepared application software to set up a web-based discussion forum for students to inquire, discuss, comment and share their views among themselves on issues related to lesson topics in Geography during their spare time. This knowledge building process encourages students to take an active role in learning, helps them to deepen their understanding of the topics concerned.



3.2.3
Creating Time and Space for Thinking Processes

With the computer's high-speed data-processing function, students do not have to spend time on meticulous data manipulation. They can focus on the crux of a problem and spend more time on higher order thinking processes such as analysis, synthesis and evaluation, improving on and building up their ideas through interacting with teachers, peers and others.

 

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Example - Science Education KLA

. Making use of IT, students design experiments to find solutions, carry out practical work and interpret the results. Scientific experiments, e.g. exploring the changes in acidity of a substance over time, can be tedious and time-consuming as it involves the ongoing collection of data. A data-logger can automatically collect and record the data. This allows students to spend more time on analysing the results.
   
. Using IT tools, students create tables and charts to facilitate the analysis of data. They compare and query the results obtained by two different groups of classmates. Then they discuss the problems that lead to the discrepancies in the results.



3.2.4
Enchaning Learning with the Use of Specific IT Tools

Innovative IT applications can facilitate classroom presentations and provide students with hands-on experience in learning. For instance, a specially designed projection system can help to project clearly, on a large screen, the processes of an experiment or tiny specimens under the microscope. Dangerous experiments can also be simulated with a computer. Interactive geometry software enables students to visualise the relationships of different mathematical parameters. IT also provides an encouraging learning environment for students to observe, explore, and experience with the help of computer simulation and modelling.



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Example 1 - Mathematics Education KLA

Students who are less sensitive to spatial relationships find it difficult to understand geometric properties on paper. They will benefit more from the use of interactive geometric software that enables them to explore these properties in a virtual 3-dimensional environment.

 

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Example 2 - Science Education KLA

. Animations or programmes that can model or simulate light rays travelling through different media enable students to observe in greater detail how light refracts and reflects, so that they can more easily grasp the scientific theories behind these natural phenomena.
   
. Instead of crowding around the teacher's bench, students can watch a demonstration of the dissection of an insect projected onto the screen and can see much more clearly.

Example 3 - Arts Education KLA

Students can explore music in an almost infinite variety of possibilities through the use of a range of IT tools, e.g. the different tone colours of musical intruments generated by the computer. These artistic tools can facilitate the composition and appreciation of music.

 

3.2.5 Using IT For Project Learning

IT supports project learning through providing a means for seeking out information and then organising, evaluating and presenting it. Different IT tools can be used to collect, process and present first-hand and second-hand information effectively. Teachers and students can also communicate and share ideas, information and resources via a convenient platform. In short, IT plays the role of a catalyst in project learning.

 

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Example 1 - Information Seeking

Children living in housing estates where there are lots of limitations on keeping of pets can use the Internet to find out about the living habits and environments of different animals before deciding on a pet to keep.

http://resources.ed.gov.hk/project_work/pets.htm

Screen capture
(Screen captured on 28th May 2002)


Example 2 - Data Processing and Analysis

Students conduct a survey on their classmates' eating habits. They analyse the data collected using an electronic spreadsheet, and present the findings with the help of a presentation tool.

http://resources.ed.gov.hk/project_work/foodtex.htm

Screen capture
(Screen captured on 28th May 2002)

 

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Web page
produced by
students

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Example 3 - Data Organisation and Presentation

In conducting a project on tourism in Hong Kong, students collect and discuss information on Hong Kong's attractions and produce a web page to inform tourists where they can go and what they can do in Hong Kong. They make use of the first-hand and second-hand information they have collected, together with their own ideas, to prepare content of the web page that will suit their target audience.



Example 4 - Communicating and Sharing of Information and Ideas

Several neighbouring schools collaborate in a project on the pollution problems in their district. The participating students and teachers can conveniently exchange ideas, information, and data collected at different stages of work via an electronic platform. Other interested parties, such as lecturers from tertiary institutions, can also participate by providing comments and feedback on the processes and products.



3.3 Whole-school Curriculum Planning for IT

Schools should provide a suitable learning environment and a coherent IT curriculum for students to attain the IT learning targets at different stages of schooling and to develop their learning capabilities with the support of IT. In ensuring a balanced school-based IT curriculum and the effective use of IT in learning and teaching, schools should take note of the following:

 

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3.3.1 Dos and Don'ts of Using IT in Learning and Teaching

Dos
Don'ts
. Design a balanced IT curriculum, putting due emphasis on knowledge, skills, and proper attitudes in the use of IT to achieve clear leaning targets and objectives in different contexts.
. Design an IT curriculum focusing only on IT knowledge and skills.
. Use IT as tools for information processing, and an alternate means for exchanging ideas and information.
. Use IT only for cosmetic purposes.
. Provide appropriate and sufficient guidance according to their capabilities and experiences when students are required to search for information on the Internet.
. Assign tasks involving the use of IT without sufficient guidance.
. Consider the development of students' cognitive, affective and psychomotor skills when designing a school-based IT Curriculum.
. Introduce formal IT lessons in Primary 1 and 2.
. Encourage students to evaluate information critically and promote the ethical use of IT, such as acknowledging sources of information.
. Give no guidance to students in searching for information from the Internet.
. Assess students' competence in applying IT in meaningful context.
. Assess students' IT knowledge and skills out of context.

 

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3.3.2 Creating an IT Environment for Interactive Learning

Schools should create an IT environment to support the exchange of information and ideas by enabling students to access IT facilities conveniently. This will enable students to seek, share and use information and resources for learning as well as to interact with teachers, students and people outside the school or even in other parts of the world.


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Example 1 - Easy Access to IT Facilities

Some schools have installed computers in classrooms, corridors, covered playgrounds, and in special rooms for students' use at recess time and after school.

Example 2 - Supporting Interactive Learning

Students are encouraged to use e-mails or electronic forums to
contact relevant organisations or experts in the field to find an
answer to a question to which they cannot find an answer from other sources within their reach.

http://resources.ed.gov.hk/project_work/pets.htm

Screen capture
(Screen captured on 28th May 2002)

 

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Example 3 - Facilitating Communication

Sometimes students feel uneasy to talk face-to-face about their personal problems. Through an electronic platform, they may feel more comfortable to communicate and discuss these problems with teachers or counsellors.


Example 4 - IT Learning Environment Extended to Home

Some schools provide websites containing information and learning materials for students' use outside the classroom. Students can access their school website at home.






3.3.3 The Coordination of IT in the Curriculum in Schools

The IT Coordinators in schools should have close coordination with subject teachers in designing their school-based IT curriculum, in which there is a coherent integration of IT in whole-school curriculum planning. Clear targets and appropriate strategies should be set for incorporating IT skills and enhancing IT for Interactive Learning through different KLAs. Subject teachers should also be aware of what their students have learnt to do with IT so that they can make effective use of it to enhance learning and teaching.



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Example - Knowing What Students Can Do with IT

Web authoring and multimedia software can provide an additional
medium for students to express themselves and to apply their knowledge and skills acquired in the subject Art and Design.


3.3.4 Protecting Students in Their Use of IT

A balanced school-based IT curriculum should not only develop students' IT knowledge and skills, but also foster their awareness of the various issues arising from the development of IT, and in particular the potential dangers, such as obscenity, in using computer networks. To promote the safe and healthy use of IT, schools should alert students to the following:

. The importance of protecting personal privacy

 

 

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. The need to protect themselves from exposure to indecent, obscene and violent information
   
. The legal, social and ethical responsibilities related to intellectual property rights and copyrights
   
. The importance and the need to develop the critical skills
required to verify and evaluate the accuracy and reliability of information

Teachers can make use of current news, authentic situations or relevant learning packages to help students to develop the proper attitudes in using IT.

Example - Protection of Personal Privacy

Students discuss scenarios in which they are asked to release their personal particulars or to deal with information they obtain on the Internet. They then decide on the most sensible things to do.






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3.3.5 Narrowing the Digital Divide

Schools should assist in narrowing the Digital Divide, the gap between those with and without easy access to IT facilities and resources. Their IT policy should ensure that all students of diverse backgrounds, characteristics, gender, and abilities have equal access to IT resources. When organising learning activities involving the use of computers outside the classroom, teachers should make sensible arrangements so that all students can get access to IT tools and facilities. Schools should make full use of the incentive grant offered by the Education Department to make IT resources available to students. Schools may also encourage students to use the IT facilities provided by public libraries and community centres.

Example - Measure to Help Narrowing the Digital Divide

Interested students can be trained up as IT Prefects to act as peer IT tutors during the extended opening hours of the schools' computer rooms.

 

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3.3.6 Assessing Students' IT Competence in Context

The principle underpinning the IT Learning Targets is to enable students to apply their IT competence in learning and in daily life. Hence, schools are encouraged to assess students' achievements in applying IT in learning and in information processing in context. Assessment, as a component of the learning-teaching-assessment cycle, should help to enhance students' learning and be part of students' learning experience. Teachers and peers can provide feedback, while students themselves can reflect on their own abilities to use IT as a tool to access, process, organise and communicate information. Formative assessment, such as classroom observation, homework, project assignments and personal portfolios, can be appropriately used.

 


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Examples - Developing Students' IT Portfolio

. A student's IT portfolio contains a variety of work, as well as peer assessment forms and self-evaluation records. Teachers provide immediate feedback to students using IT tools, for example, when students are doing multimedia presentations.
   
. Students choose their favourite IT assignments and / or those with the highest scores to compile personal portfolios demonstrating their IT competence.
   
. Students discuss with their teacher, at different stages of work (e.g. planning, production), the assessment criteria for an assignment. They agree on sets of assessment rubrics for self and peer assessment, and / or for assessing the final product.

 


3.4
The Interfaces between Primary Six and Secondary One and between Secondary Three and Four in the IT Curriculum

As the competence of students in IT might vary a lot between different stages of schooling, the following measures are recommended for a smooth transition from upper primary to junior secondary and from junior secondary to senior secondary in IT learning:

 

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3.4.1
Ensuring a Coherent IT Curriculum throughout Basic Education and Secondary 4-5

.

Interface between Primary 6 and Secondary 1

Secondary schools should review the IT competence of their S1 students by making reference to the guideline on "IT Learning Targets", and provide suitable progression and adaptation of their IT curriculum to keep abreast of the latest developments in computer technology and relevant contents embodied in Technology Education KLA Curriculum Guide (2002). They should also develop greater awareness in their students about the responsibility and ethical use of IT.

   
.

Interface between Secondary 3 and 4

Schools should encourage S3 students interested in furthering their studies in IT-related courses to make informed decisions about their choices of subjects at senior secondary level and beyond. From September 2003, the CDC will introduce a new 'Computer and Information Technology' subject for S4-S5. The new subject with core and elective modules to meet the varied needs of students, will replace the existing subjects of 'Computer Studies' and 'Information Technology'.


3.4.2 Catering for Learner Differences

The following measures can be adopted to help students with different levels in IT competence to move smoothly from upper primary to junior secondary:

.

Instead of re-teaching the basic IT skills that students could have mastered at primary level, teachers can use tasks at varying levels of difficulty or requiring different levels of IT application to enhance and consolidate students' IT competence. Problem-solving strategies such as the use of online help and user guides may help to develop their life-long learning skills.

   
.

Motivate low achievers, in particular, through the use of IT in learning and teaching, which appeals to their different senses and learning styles.

 

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. Make fuller use of IT to expose more able students to an information-rich and vibrant environment, which gives them the opportunity to process large amounts of information, and develop more complex thinking and creative ideas.

For Reflection and Action

* What is your experience of using IT for learning and teaching?
   
* Do you find students learn better when using IT?
   
* In what circumstances do students learn better?
   
* When would you like to use IT?

 

 

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 Appendix

 

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Appendix
 


Some Suggestions Exemplifying How IT Can be Infused Into the School Curriculum

IT Learning Objectives
Exemplar Activities
Key Stages
Use IT (e.g. multimedia resources) as learning tools
. Students use simple educational software. (Refer to CAP 1)
   
. Students use spell-checkers in word-processing software to correct spelling mistakes. (Refer to CAP 5)
   
. Students use word-processing software to draft, edit, and present a piece of writing. (Refer to CAP 3, 5)
   
. Using a spreadsheet, students process data collected in a survey and generate charts to present the data. (Refer to CAP 6)
1


 
2 and 3



 
2 and 3



 
2 and 3
Understand the uses and importance of IT in daily life
. Students, in groups, gather and discuss news about the widespread use of IT in daily life, and share their ideas and opinions in a class chat-room installed inside the school's Intranet. (Refer to CAP 1)
   
. Students visit workplaces where IT has played an important role. (Refer to CAP 1)
2 and 3






 
2 and 3

 

 

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IT Learning Objectives
Exemplar Activities
Key Stages
Communicate and handle information with IT tools

Input Chinese characters using a Chinese input method easy enough for students at this stage to master
. Students express themselves by drawing simple pictures with a computer. (Refer to CAP 2)
   
. Students prepare simple greeting cards for different purposes, with the help of a computer. (Refer to CAP 2,3,5)
   
. Students learn keyboard skills by playing games. (Refer to CAP 1,3)
1



 
1 and 2




 
1 and 2
Work collaboratively with peers at school by communicating and sharing information and ideas
. Students discuss and exchange materials derived for a group project face-to-face, or through e-mails. (Refer to CAP 1-8)
   
. Students who learn faster play the role as peer tutors.
   
. Using criteria agreed through discussion, learners assess each other's as well as the group performance in project work.
2 and 3




 
1, 2 and 3
 
2 and 3

 

 

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IT Learning Objectives
Exemplar Activities
Key Stages
Access information via computer and other media (including searching and selecting relevant information) for a particular purpose

Process information (e.g. by sorting, categorising, summarising) with the help of IT tools

Presenting information with the help of IT tools
. Students search the Internet to gather information about a certain topic, or answers to a question that they have in mind. They sort out the useful and relevant information, and rewrite it to suit the requirements of the task and the audience. Then they present their findings in print or in any other appropriate media. (Refer to CAP 1,4,5)
2 and 3
Be aware of the importance in verifying and evaluating the accuracy and reliability of information
. In different stages of project work, students are encouraged to think about and raise questions concerning the reliability and accuracy of the information collected or presented. (Refer to CAP 1,4,5)
2 and 3

 

 

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IT Learning Objectives
Exemplar Activities
Key Stages
Respect intellectual property rights and copyrights

Recognise the need for protecting themselves against harmful elements when using the computer (e.g. issues on privacy, health hazards, violence and pornography)

Act appropriately in using IT
. Students discuss and come up with a list of dos and don掐s when using the Internet.
(Refer to CAP 1,4)
   
. Students take part in a debate on the ethics concerning the use of IT. (Refer to CAP 1,4)
   
. Students gather latest news about the uses of IT in different environments, and discuss their impacts on people掇 daily life.
(Refer to CAP 1)
   
. Students watch animations about problems involved in using IT, and role-play solutions to the problems.
(Refer to CAP 1,4,7)
2 and 3



 
2 and 3




 
2 and 3





 
1, 2 and 3

 

 

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References

The following references are by no means exhaustive. They are listed as examples for readers' convenient referral.

Bruce, B., and B. K. Yasmin. "Ethics and the Computer: Children's Development of Moral Reasoning about Computer and Internet Use" Journal of Educational Computing Research 25.2 (2001): 111-127.

Curriculum Development Council. Information Technology Learning Targets: A Guideline for Schools to Organize Teaching and Learning Activities to Develop Our Students' Capability in Using IT. Hong Kong: Education Department, 2000.

---. Learning to Learn: Key Learning Area, Arts Education, Consultation Document. Hong Kong: Curriculum Development Council, 2000.

---. Learning to Learn: Key Learning Area, Mathematics, Consultation Document. Hong Kong: Curriculum Development Council, 2000.

---. Learning to Learn: The Way Forward in Curriculum Development. Hong Kong: Curriculum Development Council, 2001.

Doty, Deborah E., Scott R. Popplewell, Greff O. Byers. "Interactive CD-ROM Storybooks and Young Readers' Reading Comprehension." Journal of Research on Computing in Education 33.4 (2001): 374-385.

Education and Manpower Bureau. Information Technology for Learning in a New Era: Five-year Strategy 1998/99 to 2002/03. Hong Kong: Printing Department, 1998.

Henry, Julie J., and Douglas. H. Clements. "Challenges for Teachers Attempting to Integrate a Mathematics Innovation." Journal of Research on Computing in Education 31.3 (1999): 240-259.

Higgins, S., and R. D. Muijs. "ICT and Numeracy in Primary Schools." Teaching Numeracy in Primary Schools. Ed. I. Thompson. Ballmoor, Bucks: Open University Press, 1999.

Ingram, Albert L., Lesley G. Hathorn, and Alan Evans. "Beyond Chat on the Internet." Computers and Education 35.1 (2000): 21-35.

 

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Ki, W. W. "ICT Applications in Task-Based Learning." Changing Classrooms and Changing Schools: A Study of Good Practices in Using ICT in Hong Kong Schools. Ed. Nancy Law ...[et al]. Hong Kong: CITE, Faculty of Education, University of Hong Kong, 2000.

---. "Using ICT in Expository Teaching." Changing Classrooms and Changing Schools: A Study of Good Practices in Using ICT in Hong Kong Schools. Ed. Nancy Law ...[et al]. Hong Kong: CITE, Faculty of Education, University of Hong Kong, 2000.

Li, S. C. "Using ICT in Inductive Teaching and Learning." Changing Classrooms and Changing Schools: A Study of Good Practices in Using ICT in Hong Kong Schools. Ed. Nancy Law ...[et al]. Hong Kong: CITE, Faculty of Education, University of Hong Kong, 2000.

Luckin, Rosemary. "Designing Children's Software to Ensure Productive Interactivity Through Collaboration in the Zone of Proximal Development (ZPD)." Information Technology in Childhood Education Annual 2001. Charlottesville, Va.: Association for the Advancement of Computing in Education, 2001.

Mathematics Section, Education Department. Use of Information Technology. Teaching Package on S1-S5 Mathematics 1. Hong Kong: Education Department, 2001.

Moursund, David G. Project-Based Learning Using Information Technology: ITSE Approaches. Amsterdam: Pergamon, 1999.

Pelgrum, W. J. "Obstacles to the Integration of ICT in Education: Results from a Worldwide Educational Assessment." Computers and Education 37 (2001): 163-178.

Smita, G. "Integrating Computers in Elementary Grade Classroom Instruction - Analysis of Teachers' Perceptions in Present and Preferred Situations." Journal of Educational Computing Research 24.3 (2001): 275-303.

Van Braak, Johan. "Individual Characteristics Influencing Teachers' Class Use of Computers." Journal of Educational Computing Research 25.2 (2001): 141-157.

Yuen, H. K., and Y. Chow. "Social-Constructivist Approach." Changing Classrooms and Changing Schools: A Study of Good Practices in Using ICT in Hong Kong Schools. Ed. Nancy Law ...[et al]. Hong Kong: CITE, Faculty of Education, University of Hong Kong, 2000.

 

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Yuen, H. K., and Y. Lee. "Problem-Based Learning Approach." Changing Classrooms and Changing Schools: A Study of Good Practices in Using ICT in Hong Kong Schools. Ed. Nancy Law ...[et al]. Hong Kong: CITE, Faculty of Education, University of Hong Kong, 2000.

 

Websites

〈我的零用錢〉。《資訊科技應用:專題研習─實例剖析》。[2001年12月]。教育署。2002年4月2日
<http://resources.ed.gov.hk/project_work/lht.htm>

〈健康飲食〉。《資訊科技應用:專題研習─經驗分享》。[2001年12月]。教育署。2002年4月2日
<http://resources.ed.gov.hk/project_work/foodtex.htm>

〈公營房屋孩子的寵物〉。《資訊科技應用:專題研習─實例剖析》。[2001年12月]。教育署。2002年4月2日
<http://resources.ed.gov.hk/project_work/pets.htm>

〈網上購物〉。《資訊科技應用:專題研習─經驗分享》。[2001年]。教育署。2002年3月22日
<http://resources.ed.gov.hk/project_work/shopping.htm>

〈Animals〉。《資訊科技應用:專題研習─經驗分享》。[2001年12月]。教育署。2002年4月2日
<http://resources.ed.gov.hk/project_work/animals.htm>

Curriculum Development Institute: IT in Curriculum Home Page. 12 July 2001. Curriculum Development Institute, Education Dept., Hong Kong. 22 Mar. 2002
<http://cd.ed.gov.hk/it/eindex.htm>

Live Information from Our Stations. Updated daily. Australian Antarctic Division, Australia. 2 Apr. 2002
<http://www.aad.gov.au/stations/live.asp>

 

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