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(5) Learning how to learn Does the activity have sufficient space and encouragement to plan and reflect on their own learning? LWL which emphasis experiential learning in authentic or real-life situations, provides an unique context to enable students learning how to learn, presumably with impressive effects lasted in longer terms. Unlike normal classroom contexts, students are less likely to revert to their original habits when facing similar situations in their daily life (Ramsden, P. 1986; Tabberer, R., 1984). 'Accelerated learning', sometimes described as an umbrella term for a series of practical approaches to learning which benefit from new knowledge about how brain functions; motivation and self-belief, accessing different sorts of intelligence and retaining and recalling information. (Smith, A., 1996, DfEE, 1998, p7). It also maximizes the yield of the activity by giving students opportunities and teaching them strategies to demonstrate their understanding in a variety of ways. Furthermore, creating sufficient space , in whatever form (e.g. off-task time, leisure time or group brain-storming) for students and teachers to reflect on their learning and the whole process (黃毅英,周昭和,2000;李子健,黃顯華,1994). Quality Indicator 5.1: Teaching learning strategies In order to increase the student ability of learning to learn, teachers need to leave space and pay full attention on the learning skills involved in the activities and address them in details beforehand (e.g. Mind mapping, memory skills, etc.). Making learning tactics explicit could enhance the overall quality of the experience. It is important to encourage students to reflect on their learning and to experiment in different learning ways so that they could understand their own learning styles and preferences. However, it is equally important to help students how to reflect and wha else to be reflected.
Quality Indicator 5.2: Quality of feedbacks (Ashew et al, 1999;陳德恆,2002) In LWL activities, we could easily see a shift in the role of the teacher from 'knowledge expert' to 'learning manager', which would have advantages for building co-operative interaction between teachers and students. So, it is very common for teachers to give quick and unambiguous feedback to students over the activity outcomes (e.g. in sports/ adventure activities) through dialogue, discussion and debriefings. Feedbacks are more direct and 'liberated' which would have effects on helping students to have stronger sense of direction and to identify mistakes or personal weaknesses more effectively. In a wider context, feedback flows among all stakeholders in the activity (includes teachers, students and other participants from the communities). Hence, it serves purposes of the following (Conoisseurship in education, Eisner, E. 1998):
Feedback system in LWL - ACE Feedback Model
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